![]() ![]() I found myself happily playing it for hours, collecting things to craft weapons and items. The game is great and has lots of potential. ![]() I understand that you don’t want players to blast through the game, but PLEASE change this if you actually want to have some semblance of fairness. This means that for every 5 draws, you should get one of these items, but I have watched that horrid ad more than 30 times and only got common items- worse, crude oil is a white item, which means it only has a 9% chance of being selected, but it has been the most common item I’ve gotten, which means that certain items are rigged to be given to you, which completely nullifies the quote-unquote “random chance”. ![]() Intrigued, I decided to calculate the probability of getting common, rare, epic, and legendary items, and I found that rare and legendary (blue and purple) items had a 20% chance of being selected. But as I continued to get items, I noticed that I would only get common items, even after multiple attempts. The first item was crude oil, which wasn’t surprising- it was my first draw, after all. So I was playing the game as usual, and I noticed that there was an option to get a “random item” if you watched an ad, and I looked at the loot table, thought it was a good idea, and continued. But again, being able to better gather resources would probably make that much more manageable as well. And third, the rate of burning through food and drink is way too high when working around the base camp. The second big complaint I have is the major jump in enemy difficulty from green level areas to orange level, but I think being able to gather resources better would make that more manageable. It would require using extra “run” or “fuel” points to make multiple trips, but that is better than having to do that plus use up the supplies, health, and time as well as those same travel boosts. ![]() I have seen this vary depending on the danger level of the area from 30mins on the low end and 12hrs for the more difficult areas with stronger enemies. This in and of itself wouldn’t be too much of a problem if you can make multiple trips too and from an area after you have cleared it of all the dangers and before it resets. I have played more than a few “survival” games and there is always something to dislike, but with this one the biggest I have found so far is that carrying capacity is too low when trying to build resources early in the game. ![]()
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